Олимпийские игры роботов - перевод правил

Перевод © М.П.Шарапов, 2003

Оригинал Перевод
http://www.iroc.org/game/2003_04.html
Legged Robot Obstacle Race

1) Objectives
Legged Robot is a kind of good education robot for the youngsters to understand the human walking patterns. Students can learn how human walks through applying for the system to the robot instead of using wheels; CPU processes the signal from sensors and instructs the robot to avoid obstacles. This may give students the basic idea of how the human brain works.

2) Participants
Middle/high school students (13~18)

3) Team Formation
2~3 persons and 1 robot per team

4) Game Method
A playground assigned by the committee will be used for Legged Robot Obstacle Race. All robots start from a starting point and the robot that successfully passes by all obstacles and reaches the final point fastest will be the winner.

5) Game Rules
* Robot should be constructed in 3 hours.
* Robot should have at least 2 legs during movement any other driving pattern is not allowed except legs. (Leg number has no limitation.)
* Electric power resource should be less than 11V. (1.5VX 6 standard)
*Robots could be reconstructed and modified automatically or by the participants; a combustible device is not allowed. Direct control by the participants is not allowed as well; participants could only contact the robot when it is starts the game.
* The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
*The IR/RF remote controller is not allowed.
*Robots must stop more than 5 seconds on the finish line.
*The playground would be announced on the game day.
*A computer is allowed for programming; participants should prepare for the computer.
* Robot should work with an independent electric power supply. Burning power (e.g. engine) is not allowed.

6) Playground
* Playground size is 50cm x 240 cm (width length)
* Only the obstacles assigned by the committee could be used



7) Method of Scoring

* Race records decide ranking. Ranking is decided by the average of two recorded tracking time
*Sensors record tracking time. In case of unexpected situation (out of power, sensor breakdown), preliminary scorers will test the tracing time.
*When one round from two round is not completed, the record is summed up with the lowest lank record plus 1 second.
*When Tie is occurred, the faster one in the second game is a winner.
* Without the permission of the referee or working staffs, any team whose member touches the robot during competition will be disqualified.

 

Гонка с препятствиями для ходящих роботов

1) Введение
Ходящий робот - хороший учебный робот для начинающих, позволяющий понять особенности ходьбы человека. Для того, чтобы понять, как человек ходит. учащиеся могут использовать роботов, только таких,  которые перемещаются с помощью ходьбы ногами, а не с помощью колес.; Процессор обрабатывает сигналы датчиков и команды робота для того, чтобы обходить препятствия. Это может дать учащимся основные представления о работе человеческого мозга.

2) Участники
Учащиеся в возрасте  13~18 лет

3) Состав команды
2~3 человека и1 робот на команду

4) Условия соревнований
Трасса  будет подготовлена Олимпийским комитетом . Все роботы стартуют со старта и тот робот, который успешно преодолеет все препятствия и быстрее всех достигнет финиша, будет победителем.

5) Правила игры
* Робот должен быть собран за 3 часа.
* Робот может иметь по крайней мере 2 ноги во время движения, никаких других движителей, кроме ног, быть не должно, максимальное колличество ног не ограничено 

* Напряжение питания должно быть меньше 11 В (1.5ВX 6 шт. как правило)
*Робот может видоизменяться и перестраиваться автоматически или игроками, огневые устройства недопустимы. Непосредственное управление роботом со стороны участников не допускается. Участники могут контактировать с роботом только на стартах.

* Участники должны использовать заранее настроенный блок управления; и , напротив,  все остальные части робота, кроме блока управления, должны быть собраны вместе в на поле.
*Не допустимо применять инфракрасное или радиоуправление.
*Роботы должны простоять на финишной линии не менее 5 секунд.
*Конфигурация трассы будет объявлена в день проведения состязаний.
*Можно использовать компьютер для программирования, участники должны его подготовить.
* Робот должен работать на независимом источнике электроэнергии. Тепловые механизмы (двигатели) не допускаются.

6) Трасса
* Размеры трассы  50см x 240 см (ширины и длины, соответственно)
* Можно использовать только препятствия, установленные организаторами



7) Способ подсчета очков

* Результаты гонок определяются по рейтингу. Рейтинг определяется усреднением двух времен прохождения трассы
*Время прохождения трассы фиксируется датчиками. В случае непредвиденных обстоятельств (отключения питания, сбой датчиков ), засчитываются предварительные результаты в качестве времени прохождения трассы.

*В случае, если раунд не завершен, время суммируется, путем прибавления When one round from two round is not completed, the record is summed up with the lowest lank record plus 1 second.
*В случае получения одинакового рейтинга, выигрывает более быстрый во второй игре

* Любая команда, участник которой без разрешения судьи или штаба состязаний, коснулся робота, будет дисквалифицирована.

http://www.iroc.org/game/2003_05.html
Stair Climbing Robot

1) Objectives
Up and Down the Stairs is a game that tests not horizontal but vertical moving ability of the robots with understanding of humane walking system .A research says the performance of the robots varies as studentsЎЇ programming ability and mechanical comprehension of human articulations This game also provides an opportunity to comprehend how the future humanoid robots will be.

2) Participants
Elementary (under 12)/Middle and high school students (13~18)

3) Team Formation
2~3 persons and 1 robot per team

4) Game Method

4-1) Elementary school students
A playground assigned on the game day by the committee will be used for Up Stairs. According to the number of steps assigned on the day, robots should step up the stairs and stop at an assigned stair as fast as possible. (Stay at the assigned stair for more than 3 seconds will be judged as stop)

4-2) Middle/high school students
A playground assigned on the game day by the committee will be used for Up and Down Stairs. Robots should climb up and then down the stairs on the other side as fast as possible and stop at an assigned step. The stairway lies like a straight based line with upward and downward slopes; therefore, no reverse is needed.

5) Game rule
* Robots should be constructed in 3 hours.
* Robots should work with an independent electric power supply. Combustion power (e.g. engine) is not allowed. Direct control by the participants is not allowed except the starting of the robot.
*The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
*Robots should walk up or down step by step. For every step, the whole body of the robots should be within the area of the stair.
* RobotsЎЇ size is not restricted. But the size of the robots should be changed appropriately according to the size of the playground . Otherwise, the team will be disqualified.
* RobotsЎЇ action should be performed by leg-shaped component or corresponding component utilizing leg moving mechanism.
* Robots, which use wheels or caterpillars for movement, will not be admitted.
* Computer is allowed for programming. Each team should take the notebook computer for programming by itself.
*Robots must stop more than 5 seconds on the finish line.

6) Playground
* Each stair size is 60cm40cm5cm (length/width/height).
ЎШ For elementary school students, stair size is 60cm40cm3cm (length/width/height).
* A 5cm wide black line is drawn on the end of each up step (place where the step meet with the next up stair) and front of each down stair (place where the stair meet with the next down stair). The red part in the figure represents the real black line.
* Stair is 60cm long, 40cm wide and 5cm high. The width of the top stair is 50cm

7) Method of Scoring
- Ranking is decided by the average of two recorded tracking time.
- Tracking time is recorded by sensors. In case of unexpected situation (out of power, sensor breakdown), scorers will test the tracing time.
-When one round from two rounds is not completed, the record is summed up with the lowest lank record and 1second plus.
-When Tie is occurred, the faster one in the second game is a winner.
 
Робот, поднимающийся по супенькам (перевод не закончен)

1) Введение
Up and Down the Stairs is a game that tests not horizontal but vertical moving ability of the robots with understanding of humane walking system .A research says the performance of the robots varies as studentsЎЇ programming ability and mechanical comprehension of human articulations This game also provides an opportunity to comprehend how the future humanoid robots will be.

2) Participants
Elementary (under 12)/Middle and high school students (13~18)

3) Team Formation
2~3 persons and 1 robot per team

4) Game Method

4-1) Elementary school students
A playground assigned on the game day by the committee will be used for Up Stairs. According to the number of steps assigned on the day, robots should step up the stairs and stop at an assigned stair as fast as possible. (Stay at the assigned stair for more than 3 seconds will be judged as stop)

4-2) Middle/high school students
A playground assigned on the game day by the committee will be used for Up and Down Stairs. Robots should climb up and then down the stairs on the other side as fast as possible and stop at an assigned step. The stairway lies like a straight based line with upward and downward slopes; therefore, no reverse is needed.

5) Game rule
* Robots should be constructed in 3 hours.
* Robots should work with an independent electric power supply. Combustion power (e.g. engine) is not allowed. Direct control by the participants is not allowed except the starting of the robot.
*The participants should use a controlling part of robot after setting up in advance; on the contrary, other parts except the controlling part should be constructed on a field spot.
*Robots should walk up or down step by step. For every step, the whole body of the robots should be within the area of the stair.
* RobotsЎЇ size is not restricted. But the size of the robots should be changed appropriately according to the size of the playground . Otherwise, the team will be disqualified.
* RobotsЎЇ action should be performed by leg-shaped component or corresponding component utilizing leg moving mechanism.
* Robots, which use wheels or caterpillars for movement, will not be admitted.
* Computer is allowed for programming. Each team should take the notebook computer for programming by itself.
*Robots must stop more than 5 seconds on the finish line.

6) Playground
* Each stair size is 60cm40cm5cm (length/width/height).
ЎШ For elementary school students, stair size is 60cm40cm3cm (length/width/height).
* A 5cm wide black line is drawn on the end of each up step (place where the step meet with the next up stair) and front of each down stair (place where the stair meet with the next down stair). The red part in the figure represents the real black line.
* Stair is 60cm long, 40cm wide and 5cm high. The width of the top stair is 50cm

7) Method of Scoring
- Ranking is decided by the average of two recorded tracking time.
- Tracking time is recorded by sensors. In case of unexpected situation (out of power, sensor breakdown), scorers will test the tracing time.
-When one round from two rounds is not completed, the record is summed up with the lowest lank record and 1second plus.
-When Tie is occurred, the faster one in the second game is a winner.
     
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